0 Yes 1 No 2 OK 3 Cancel 4 Load Mission 5 Save Mission 6 Welcome User! 7 Exit Mission 8 Restart Mission 9 Continue 10 --- Drone Destroyed: Press Spacebar to Jump to Next Unit --- 11 --- Host Station Destroyed --- 12 Mission Continued 13 Reset Defaults 14 --- Game Paused: Press Any Key to Continue --- 15 Dungeon,11,400,0 16 Small Fonts,7,400,0 17 FALSE 18 Stoudson Bomb 19 20 Help 21 Urban Assault 22 <> 23 <> 24 <> 25 <> 26 <> 27 <> 28 <> 29 <> 30 <> 31 >>> Vehicle Information Display Strings (Part Of HUD) <<< 32 DMG 33 RLD 34 OK 35 EGY 36 AMR 37 <> 38 <> 39 <> 40 <> 41 <> 42 <> 43 <> 44 <> 45 <> 46 <> 47 <> 48 <> 49 >>> Window Title Strings <<< 50 Map 51 Squadron Manager 52 Information Log 53 Exit Menu 54 55 56 57 59 60 We Made It! 61 62 <> 63 <> 64 <> 65 <> 66 <> 67 <> 68 <> 69 <> 70 <> 71 <> 72 <> 73 <> 74 <> 75 <> 76 <> 77 <> 78 <> 79 >>> New Shell Main Menu Buttons <<< 80 Single-Player 81 Multiplayer 82 83 Input Settings 84 Options 85 Save/Load 86 87 Help 88 Exit 89 <> 90 <> 91 <> 92 <> 93 <> 94 <> 95 <> 96 <> 97 <> 98 <> 99 <> 149 >>> Mission Briefing Strings <<< 150 Your Host Station 151 Key Sectors 152 Technology Upgrade Sector 153 Enemy Host Station 154 Enemy Forces 155 Friendly Forces 156 Beam Gate Location 157 Key Sector 158 Tech Upgrade 159 Beam Gate 160 Power Station 161 162 <> 163 <> 164 <> 165 <> 166 <> 167 <> 168 <> 169 >>> Debriefing String <<< 170 171 172 173 174 175 176 177 178 <> 179 <> 180 <> 181 <> 182 <> 183 <> 184 <> 185 <> 186 <> 187 <> 188 <> 189 <> 190 <> 191 <> 192 <> 193 <> 194 <> 195 <> 196 <> 197 <> 198 <> 199 <> 200 >>> Feedback Messages <<< 201 Awaiting Order 202 Sector Captured 203 Attacking Sector 204 Target/Sector Aborted 205 Enemy Squad Destroyed 206 Enemy Host Station Sighted 207 Enemy Squad Sighted 208 Squad Destroyed 209 Squad Sustaining Casualties 210 Squad Awaiting Orders 211 Enemy Host Station Destroyed 212 Host Station Destroyed 213 Host Station Under Attack 214 Squad Created 215 Move: Acknowledged 216 Attack: Acknowledged 217 Welcome on Board 218 Squad Requests Support 219 Enemy Squad Escapes! 220 221 Tech Upgrade Captured 222 Enemy Sector Entered 223 Beam Gate Open 224 Beam Gate Closed 225 Weapon Tech Upgrade Captured 226 Armor Tech Upgrade Captured 227 Vehicle Tech Upgrade Captured 228 Building Tech Upgrade Captured 229 Tech Upgrade Lost 230 Power Station Destroyed 231 Flak Station Destroyed 232 Radar Station Destroyed 233 Power Station Under Attack 234 Flak Station Under Attack 235 Radar Station Under Attack 236 Power Station Deployed 237 Flak Station Deployed 238 Radar Station Deployed 239 Welcome Back, User! 240 Host Station Energy Level Critical 241 Host Station Systems Online 242 Host Station Systems Shutdown 243 Situation Analyzer Available 244 Situation Analyzer Working 245 Power Station Captured 246 Was Killed by 247 Is Dead 248 Victory Is Yours!!! 249 You Are Terminated 250 Stoudson Bomb Activated 251 Stoudson Bomb Triggered 252 Stoudson Bomb Frozen 253 Stoudson Bomb Deactivated 254 255 256 257 258 WARNING: Beam Gate Full 259 Mission Saved 260 Power Station Lost 261 Flak Station Lost 262 Radar Station Lost 263 <> 264 <> 265 <> 266 <> 267 <> 268 <> 269 <> 270 <> 271 <> 272 <> 273 <> 274 <> 275 <> 276 <> 277 <> 278 <> 279 <> 280 <> 281 <> 282 <> 283 <> 284 <> 285 <> 286 <> 287 <> 288 <> 289 <> 290 <> 291 <> 292 <> 293 <> 294 <> 295 <> 296 <> 297 <> 298 <> 299 >>> Input Dialog <<< 300 301 302 303 304 305 Enable Joystick 306 Enable Force Feedback 307 Delete 308 ??? 309 Input Settings: Change Controls to Your Preference 310 To change a key assignment, select an item in the list, press Enter, and then 311 press the key you want to assign to that item. To reset all keyboard 312 assignments to their original factory settings, click Reset Defaults. 313 <> 314 <> 315 <> 316 <> 317 <> 318 <> 319 >>> Audio Dialog <<< 320 321 Sound Volume: 322 323 Stereo Reverse 324 Music Volume: 325 Enemy Indicators 326 Music 327 Options: Change Video and Audio Settings (Changes May Affect Performance) 328 To change resolution or your Direct3D device, click the box and then select a 329 new setting in the drop-down list. To turn an option on or off, select or clear 330 its check box. For more information on each option, click Help. 331 <> 332 <> 333 <> 334 <> 335 <> 336 <> 337 <> 338 <> 339 >>> Display Dialog <<< 340 Display Resolution: 341 Not all resolutions listed support all video cards. In some 342 instances, you may encounter a black screen. 343 Explosion Effects: 344 Horizon Depth 345 Sky 346 347 348 349 350 Software Cursor 351 Texture Filtering 352 Direct3D Device: 353 <> 354 <> 355 <> 356 <> 357 <> 358 <> 359 >>> Savegame Dialog <<< 360 Load 361 Save 362 Delete 363 New 364 365 366 Unnamed 367 Save/Load 368 To load a saved game, select it in the list, click Load, and then click OK. 369 To save your current game progress, click Save, enter a name, and then 370 click OK. For more information, click Help. 371 <> 372 <> 373 <> 374 <> 375 <> 376 <> 377 <> 378 <> 379 <> 380 <> 381 <> 382 <> 383 <> 384 <> 385 <> 386 <> 387 <> 388 <> 389 <> 390 <> 391 <> 392 <> 393 <> 394 <> 395 396 397 398 399 >>> Multiplayer Dialog <<< 400 Next 401 Change Level 402 Create Session 403 Cancel 404 Start 405 Send 406 Join Session 407 Start 408 Stop!!! 409 I'm Ready! 410 Connection Type Selection 411 Create or Join Session 412 Level Selection 413 Enter Call Sign 414 Start Game 415 Waiting for Players to Get Ready 416 417 418 419 420 421 Connect 422 Send 423 Enter Your Call Sign 424 Select Your Faction: 425 Select a connection type, and then click OK. For information about each 426 connection type, click Help. 427 428 To create a session, click Create Session. To join a session, select the 429 session you want to join, click Join Session, and then click OK. 430 431 Select a level, and click OK. If you are playing over a modem, the Internet, 432 or the Internet Gaming Zone, you must select a level with a telephone icon. 433 434 Type a new name, and then click OK. To clear the current call sign, press 435 the Backspace key repeatedly. 436 437 Choose the faction you want to play by clicking its icon. An '!' next to a 438 faction name indicates you will need to choose another faction. 439 Wait for the Start button to appear, and then click Start to begin the game. 440 Choose the faction you want to play by clicking its icon. An '!' next to a 441 faction name indicates you will need to choose another faction. 442 Click I'm Ready! 443 <> 444 <> 445 <> 446 <> 447 <> 448 <> 449 <> 450 <> 451 <> 452 <> 453 <> 454 <> 455 <> 456 <> 457 <> 458 <> 459 <> 499 >>> Input Dialog Listview <<< 500 Ground Unit Left/Right 501 Ground Unit Back/Forward 502 Aircraft Nose Down/Up 503 Aircraft Decelerate/Accelerate 504 Aircraft Left/Right 505 Brake/Auto-Level Helicopter 506 Fire Weapon 507 Launch Missile Cam 508 Fire Machine Gun 509 Station: Look Down/Up 510 Station: Look Left/Right 511 Ground Unit Gun Down/Up 512 513 Give Order to Units 514 Jump from Host Station Bridge to Gun Turret 1 515 Create Vehicle or Building 516 Add Vehicle to Current Squad 517 Jump into Vehicle 518 519 520 Beam Host Station 521 Map On/Off 522 Squadron Manager On/Off 523 Map: Sector Detail 524 Map: Sector Ownership 525 Map: Vehicle Status 526 527 Map: Lock on Occupied Unit 528 529 Map: Zoom In 530 Map: Zoom Out 531 Map: Toggle Size 532 Cycle Through Squad Leaders 533 Jump to Host Station 534 Cycle Through Units/Jump into Gun Turrets 535 Jump to Current Squad Leader 536 Abort/Quit/Escape 537 538 Information Log On/Off 539 540 541 HUD On/Off 542 543 Jump to Last Message Sender 544 Pause Game 545 546 547 548 549 550 551 552 Send Chat Message 553 Aggressiveness Level 1 554 Aggressiveness Level 2 555 Aggressiveness Level 3 556 Aggressiveness Level 4 557 Aggressiveness Level 5 558 Map: Set Waypoints 559 Help (Not Available in Multiplayer) 560 Jump to Last Occupied Unit 561 Become Current Squad Leader 562 Situation Analyzer 563 <> 564 <> 565 <> 566 <> 567 <> 568 <> 569 <> 570 <> 571 <> 572 <> 573 <> 574 <> 575 <> 576 <> 577 <> 578 <> 579 <> 580 <> 581 <> 582 <> 583 <> 584 <> 585 <> 586 <> 587 <> 588 <> 589 <> 590 <> 591 <> 592 <> 593 <> 594 <> 595 <> 596 <> 597 <> 598 <> 599 <> 600 Selected Level: 601 602 603 604 605 606 607 <> 608 <> 609 <> 610 <> 611 <> 612 <> 613 <> 614 <> 615 <> 616 <> 617 <> 618 <> 619 <> 620 <> 621 <> 622 <> 623 <> 624 <> 625 <> 626 <> 627 <> 628 <> 629 <> 630 <> 631 <> 632 <> 633 <> 634 <> 635 <> 636 <> 637 <> 638 <> 639 >>> Levelselection, Briefing, Debriefing Buttons <<< 640 Restart 641 Next 642 Last Saved 643 Start Mission 644 Main Menu 645 <> 646 <> 647 <> 648 <> 649 --- Ingame Multiplayer --- 650 Send Message to: 651 Waiting for Player: 652 All 653 Removed Player: 654 No Connection to: 655 Victory Is Yours! 656 <> 657 <> 658 <> 659 <> 660 <> 661 <> 662 <> 663 <> 664 <> 665 <> 666 <> 667 <> 668 <> 669 <> 670 <> 671 <> 672 <> 673 <> 674 <> 675 <> 676 <> 677 <> 678 <> 679 <> 680 <> 681 <> 682 <> 683 <> 684 <> 685 <> 686 <> 687 <> 688 <> 689 <> 690 <> 691 <> 692 <> 693 <> 694 <> 695 <> 696 <> 697 <> 698 <> 699 --- Situation Analyzer Messages --- 700 ANALYSIS RESULT:\Host Station under attack!\Energy situation critical!\ADVICE:\Escape by beaming Host\Station to operative power station. 701 ANALYSIS RESULT:\Host Station under attack!\Energy situation critical!\ADVICE:\Situation hopeless. 702 ANALYSIS RESULT:\Host Station under attack!\ADVICE:\Defend Host Station by creating new vehicles.\Jump to Host Station gun turrets\and fight manually. 703 ANALYSIS RESULT:\Some units are in close combat\with enemy forces.\Situation serious.\ADVICE:\Create new vehicles and send as reinforcements.\Jump into squad leader vehicle\for optimal command position. 704 ANALYSIS RESULT:\Power station output is low because\surrounding emission area is too small.\ADVICE:\Conquer sectors adjacent to power station.\Create or reassign small squads for fast expansion.\Aggressiveness Level 4 is recommended. 705 ANALYSIS RESULT:\Energy absorption rate nonoptimal.\ADVICE:\Beam Host Station to your strongest power station\for faster energy absorption. 706 ANALYSIS RESULT:\Enemy power station discovered.\ADVICE:\Create or reassign vehicles and take it! Enemy\energy system must be destroyed! 707 ANALYSIS RESULT:\Energy system should be established.\ADVICE:\Create new power station. 708 ANALYSIS RESULT:\Tech upgrade facility discovered.\ADVICE:\Create or reassign vehicles and take it! 709 ANALYSIS RESULT:\Beam gate discovered.\ADVICE:\Create or reassign vehicles and take it!\Beam gate must be acquired to\leave this level. 710 ANALYSIS RESULT:\Key sector discovered.\ADVICE:\Create or reassign vehicles and take it!\All key sectors must be conquered\to open beam gate. 711 ANALYSIS RESULT:\Enemy host station discovered!\ADVICE:\Order squads to destroy power stations\around enemy host first.\Jump into squad leader vehicle and assume direct command. 712 ANALYSIS RESULT:\Enemy host station discovered!\ADVICE:\Assemble squads for host station attack!\Jump into squad leader vehicle and assume direct command. 713 ANALYSIS RESULT:\Not enough of surrounding area\has been explored.\ADVICE:\Create scout vehicles and send them out. 714 ANALYSIS RESULT:\Not enough sectors have been conquered.\ADVICE:\Use small squads and fast vehicles\to conquer sectors more efficiently. 715 ANALYSIS RESULT:\Ready to beam.\ADVICE:\Send your best vehicles into open beam gate\and then beam Host Station into gate. 716 ANALYSIS RESULT:\No problems identified.\ADVICE:\Keep cool. 717 <> 718 <> 719 <> 720 <> 721 <> 722 <> 723 <> 724 <> 725 <> 726 <> 727 <> 728 <> 729 <> 730 <> 731 <> 732 <> 733 <> 734 <> 735 <> 736 <> 737 <> 738 <> 739 <> 740 <> 741 <> 742 <> 743 <> 744 <> 745 <> 746 <> 747 <> 748 <> 749 --- Online Help Files --- 750 help:default.htm 751 help:ui/d_lvlsel.htm 752 help:l2.html 753 help:started/d_multi.htm 754 help:started/d_multi.htm 755 help:started/d_multi.htm 756 help:started/d_multi.htm 757 help:started/d_multi.htm 758 help:started/d_savlod.htm 759 help:started/d_input.htm 760 help:started/d_displa.htm 761 762 help:ui/d_missio.htm 763 help:overvw/d_sscore.htm 764 help:ui/d_map.htm 765 help:ui/d_smovr.htm 766 help:ui/d_exit.htm 767 help:default.htm 768 <> 769 <> 770 <> 771 <> 772 <> 773 <> 774 <> 775 <> 776 <> 777 <> 778 <> 779 <> 780 <> 781 <> 782 <> 783 <> 784 <> 785 <> 786 <> 787 <> 788 <> 789 <> 790 <> 791 <> 792 <> 793 <> 794 <> 795 <> 796 <> 797 <> 798 <> 799 --- Tooltips --- 800 801 Give Orders to Selected Squad 802 Jump into Gun Turrets 803 Create Vehicle or Building 804 Create New Vehicle 805 Jump into Vehicle 806 Create New Building 807 Beam Host Station 808 Map 809 Squadron Manager 810 Information Log 811 Energy Manager 812 Retreat to Host Station 813 Proceed Directly to Target 814 Destroy Enemies En Route 815 Conquer All Sectors Along the Way 816 Go Amok! 817 Jump Back to Host Station 818 Jump to Current Squad Leader 819 Cycle Through Units in Squad 820 Cycle Through Squad Leaders 821 Exit Menu 822 Sector Detail On/Off 823 Sector Ownership On/Off 824 Vehicle Status On/Off 825 Unlock Map 826 Lock Map on Occupied Unit 827 Lock Map on Current Squad 828 Zoom Out 829 Zoom In 830 Toggle Map Size 831 Awaiting Orders 832 Engaged in Combat 833 Squad on the Way 834 Retreating to Host Station 835 Energy Absorption Rate 836 Host Station Life Energy 837 Creation Energy 838 Creation Energy 839 Beam Energy 840 Select Another Action 841 Select Gun Turret 842 Select Vehicle Type 843 Select Building Type 844 Heads-Up Display 845 Jump to Last Message Sender 846 Number of Vehicles in Squad 847 Situation Analyzer 848 Help (Not Available in Multiplayer) 849 <> 850 <> 851 <> 852 <> 853 <> 854 <> 855 <> 856 <> 857 <> 858 <> 859 <> 860 <> 861 <> 862 <> 863 <> 864 Select Squad 865 Advance to This Location 866 Attack This Sector 867 Attack This Enemy Vehicle 868 Create New Squad Leader 869 Add New Unit to Selected Squad 870 Jump into Vehicle 871 Create New Building Here 872 Beam Host Station to This Location 873 Close Mission Debriefing Screen 874 Go to Save/Load Screen 875 Select a 3-D Device in the Drop-Down List 876 Send Message to Other Players 877 Use Throttle to Move Tank Forward/Back and Joystick to Move Reticle 878 Use 16-Bit Textures (On May Resolve Display Artifacts with 3-D Cards) 879 Use DrawPrimitive Calls (On May Improve Performance) 880 Mouse Control Mode Activated: Click Right Mouse Button to Deactivate 881 ERROR: Unit limit reached. 882 <> 883 <> 884 <> 885 <> 886 <> 887 <> 888 <> 889 <> 890 <> 891 <> 892 <> 893 <> 894 <> 895 <> 896 ERROR: No valid target given. 897 ERROR: Not enough room. Move cursor to open space. 898 ERROR: Not enough energy. 899 ERROR: Sector must be conquered. 900 ERROR: Location too far away. 901 ERROR: Location too close to your Host Station. 902 ERROR: Creation systems busy. 903 ERROR: Target sector occupied. 904 ERROR: Target location not optimal. 905 ERROR: Location not in sensor area. 906 Go to Level Select Screen 907 Go to Training Mission Screen 908 Apply Changes and Go to Main Menu 909 Go to Main Menu Without Applying Changes 910 Host a New Multiplayer Session 911 Send a Chat Message 912 Select The Resistance as Your Faction 913 Select Ghorkovs as Your Faction 914 Select Mykonians as Your Faction 915 Select Taerkasten as Your Faction 916 Click When Ready to Start 917 Click When Not Ready to Start 918 Load Game 919 Save Game 920 Go to Input Settings Screen 921 Go to Options Screen 922 Go to Options Screen 923 Go to Save/Load Screen 924 925 926 927 Load Last Game You Saved In-Game 928 929 Restart Mission Debriefing 930 Start Mission 931 Exit Urban Assault 932 933 Press the key you want to assign. 934 Sound Playing Left 935 Sound Playing Right 936 Go to Multiplayer Setup 937 Go to Online Help 938 Go to Main Menu 939 Go to Level Select Screen 940 Cancel Multiplayer Setup and Go to Main Menu 941 942 Select Connection Type and Proceed 943 Enter Call Sign and Proceed 944 Select Level and Proceed 945 Connect to Selected Session 946 Start Multiplayer Game 947 Go Back to Connection Screen 948 Go Back to Call Sign Screen 949 Go Back to Level Selection Screen 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 Delete Selected Game (You Cannot Delete Currently Loaded Game) 969 Create New Game 970 Load Selected Game 971 Enter a Game Name and Click to Save 972 Delete Selected Game 973 Enter a Game Name and Click to Create 974 Go to Previous Screen Without Applying Changes 975 Cancel Without Loading Game 976 Cancel Without Saving Game 977 Cancel Deletion of Game 978 Cancel Creation of Game 979 Go to Main Menu Without Applying Changes 980 Apply Changes and Go to Main Menu 981 Change Display Resolution in the Drop-Down List 982 Turn Sound Effects On/Off 983 Invert Left and Right Stereo Speakers to Right and Left 984 Turn Horizon On/Off (Off Improves Frame Rate) 985 Turn Sky On/Off (Off Improves Frame Rate) 986 Turn Texture Filtering On/Off (Direct3D Only) 987 Turn Music On/Off 988 Turn Software Cursor On/Off (On May Improve Cursor Flickering) 989 Turn In-Game Enemy Indicator Arrows On/Off 990 Change Sound Effects Audio Volume 991 Change Music Volume 992 Change Number of Explosion Effects (Lower Improves Frame Rate) 993 Apply Changes and Go to Main Menu 994 Go to Main Menu Without Applying Changes 995 Reset All Key Assignments to Original Factory Settings 996 Turn Joystick Support On/Off 997 Turn Force Feedback Device Support On/Off 998 Delete Key Assignment from Selected Action 999 Exit to Level Select Screen 1000 Nop 1001 Esc 1002 Spacebar 1003 Up Arrow 1004 Down Arrow 1005 Left Arrow 1006 Right Arrow 1007 F1 1008 F2 1009 F3 1010 F4 1011 F5 1012 F6 1013 F7 1014 F8 1015 F9 1016 F10 1017 F11 1018 F12 1019 Backspace 1020 Tab 1021 Clear 1022 Enter 1023 Ctrl 1024 Shift 1025 Alt 1026 Pause 1027 Page Up 1028 Page Down 1029 End 1030 Home 1031 Select 1032 Exec 1033 Print Screen 1034 Insert 1035 Delete 1036 Help 1037 1 1038 2 1039 3 1040 4 1041 5 1042 6 1043 7 1044 8 1045 9 1046 0 1047 A 1048 B 1049 C 1050 D 1051 E 1052 F 1053 G 1054 H 1055 I 1056 J 1057 K 1058 L 1059 M 1060 N 1061 O 1062 P 1063 Q 1064 R 1065 S 1066 T 1067 U 1068 V 1069 W 1070 X 1071 Y 1072 Z 1073 Num 0 1074 Num 1 1075 Num 2 1076 Num 3 1077 Num 4 1078 Num 5 1079 Num 6 1080 Num 7 1081 Num 8 1082 Num 9 1083 Num Times Sign 1084 Num Plus Sign 1085 Num Period 1086 Num Minus Sign 1087 Num Enter 1088 Num Divide Sign 1089 Comma 1090 Period 1091 Hyphen 1092 Less Than 1093 Semicolon 1094 Equal Sign 1095 Grave Accent (`) 1096 Apostrophe 1097 Forward Slash 1098 Right Bracket 1099 Back Slash 1100 Left Bracket 1101 1101 = EXTRA_13 1102 Scroll Lock 1103 Num Lock 1104 1104 = EXTRA_16 1105 1105 = EXTRA_17 1106 1106 = EXTRA_18 1107 1107 = EXTRA_19 1108 1108 = EXTRA_20 1109 1109 = EXTRA_21 1110 1110 = EXTRA_22 1111 1111 = EXTRA_23 1112 1112 = EXTRA_24 1113 1113 = EXTRA_25 1114 1114 = EXTRA_26 1115 1115 = EXTRA_27 1116 1116 = EXTRA_28 1117 1117 = EXTRA_29 1118 1118 = EXTRA_30 1119 1119 = EXTRA_31 1120 Left Mouse Button 1121 Middle Mouse Button 1122 Right Mouse Button 1123 Joystick Button 1 1124 Joystick Button 2 1125 Joystick Button 3 1126 Joystick Button 4 1127 Joystick Button 5 1128 Joystick Button 6 1129 Joystick Button 7 1130 Joystick Button 8 1200 --- Vehicle Names --- 1201 Weasel 1202 Jaguar 1203 Tiger 1204 Falcon 1205 Marauder 1206 Wasp 1207 Warhammer 1208 Phantom 1209 Scout 1210 Firefly 1211 Rock Sled 1212 Rhino 1213 Evilfurz 1214 Dragonfly 1215 Hornet 1216 Fox 1218 <> 1219 <> 1220 <> 1221 <> 1222 Speedy 1223 Ying 1224 Ghargoil 1225 Ghargoil 3 1226 Tekh-Trak 1227 Gigant 1228 Ghargoil 2 1229 Ghor-Scout 1230 Gigant 2 1231 Tien-Ying 7 1232 Eisenhans 1233 Hetzel 1234 Bronsteijn 1235 Ormu-Scout 1236 Serp 1237 Leonid 1238 Mnosjetz 1239 <> 1240 <> 1241 <> 1242 <> 1243 <> 1244 <> 1245 <> 1246 <> 1247 <> 1248 <> 1249 <> 1250 <> 1251 <> 1252 <> 1253 <> 1254 <> 1255 <> 1256 Resistance Host Station 1257 Turantul II 1258 Myko Station 1259 Turantul I 1260 Taerkasten Flying Fortress 1261 Sulgogar Queen 1262 Black Sect Station 1263 Hourglass 1264 XO1 Quadda 1265 5P0 Air Prism 1266 Static 1267 Radar 1268 Ground Cube 1269 Air Stick 1270 Bomber 1271 Mean Green 1272 Slime Lord 1273 Blue Spore 1274 Little Brother 1275 Gun Turret 1276 <> 1277 <> 1278 Gun Turret 1279 <> 1280 Gun Turret 1281 <> 1282 <> 1283 <> 1284 <> 1285 <> 1286 <> 1287 <> 1288 <> 1289 <> 1290 Gun Turret 1291 Gun Turret 1292 Gun Turret 1293 Gun Turret 1294 <> 1295 <> 1296 <> 1297 <> 1298 <> 1299 <> 1300 <> 1301 <> 1302 <> 1303 <> 1304 <> 1305 <> 1306 <> 1307 <> 1308 <> 1309 <> 1310 <> 1311 <> 1312 <> 1313 <> 1314 <> 1315 <> 1316 <> 1317 <> 1318 <> 1319 <> 1320 <> 1321 <> 1322 <> 1323 <> 1324 <> 1325 <> 1326 <> 1327 <> 1328 <> 1329 <> 1330 Yang 1331 Zeppelin 1332 Target Host Station 1333 Gigant 1334 Bronsteijn 1335 <> 1336 <> 1337 <> 1338 Target Drone 1339 <> 1340 <> 1341 <> 1342 Target Drone 1343 <> 1344 <> 1345 <> 1346 <> 1347 <> 1348 <> 1349 <> 1350 <> 1351 <> 1352 <> 1353 <> 1354 <> 1355 <> 1356 <> 1357 <> 1358 <> 1359 <> 1360 <> 1361 <> 1362 <> 1363 <> 1364 <> 1365 <> 1366 <> 1367 <> 1368 <> 1369 <> 1370 <> 1371 <> 1372 <> 1373 <> 1374 <> 1375 <> 1376 <> 1377 <> 1378 <> 1379 <> 1380 <> 1381 <> 1382 <> 1383 <> 1384 <> 1385 <> 1386 <> 1387 <> 1388 <> 1389 <> 1390 <> 1391 <> 1392 <> 1393 <> 1394 <> 1395 <> 1396 <> 1397 <> 1398 <> 1399 <> 1400 <> 1401 <> 1402 <> 1403 <> 1404 <> 1405 <> 1406 <> 1407 <> 1408 <> 1409 <> 1410 <> 1411 <> 1412 <> 1413 <> 1414 <> 1415 <> 1416 <> 1417 <> 1418 <> 1419 <> 1420 <> 1421 <> 1422 <> 1423 <> 1424 <> 1425 <> 1426 <> 1427 <> 1428 <> 1429 <> 1430 <> 1431 <> 1432 <> 1433 <> 1434 <> 1435 <> 1436 <> 1437 <> 1438 <> 1439 <> 1440 <> 1441 <> 1442 <> 1443 <> 1444 <> 1445 <> 1446 <> 1447 <> 1448 <> 1449 <> 1450 <> 1451 <> 1452 <> 1453 <> 1454 <> 1455 <> 1456 <> 1457 <> 1458 <> 1459 <> 1500 --- Single-Player Building Names --- 1501 Power Station 1+ 1502 Flak Station 2 1503 Radar Station 1 1504 <> 1505 <> 1506 <> 1507 <> 1508 <> 1509 <> 1510 <> 1511 Power Station 2 1512 <> 1513 <> 1514 <> 1515 <> 1516 <> 1517 <> 1518 <> 1519 <> 1520 <> 1521 <> 1522 <> 1523 <> 1524 <> 1525 <> 1526 <> 1527 <> 1528 Flak Station 1 1529 <> 1530 <> 1531 <> 1532 <> 1533 <> 1534 <> 1535 <> 1536 <> 1537 <> 1538 <> 1539 <> 1540 <> 1541 <> 1542 <> 1543 <> 1544 <> 1545 <> 1546 <> 1547 <> 1548 <> 1549 <> 1550 <> 1551 <> 1552 <> 1553 <> 1554 Radar Station 2 1555 <> 1556 <> 1557 <> 1558 <> 1559 <> 1560 <> 1561 <> 1562 <> 1563 Power Station 1 1564 Power Station 2+ 1565 <> 1566 <> 1567 <> 1568 <> 1569 <> 1570 <> 1571 <> 1572 <> 1573 <> 1574 <> 1575 <> 1576 <> 1577 <> 1578 <> 1579 <> 1580 <> 1581 <> 1582 <> 1583 <> 1584 <> 1585 <> 1586 <> 1587 <> 1588 <> 1589 <> 1590 <> 1591 <> 1592 <> 1593 <> 1594 <> 1595 <> 1596 <> 1597 <> 1598 <> 1599 <> 1699 --- Multiplayer Building Names --- 1700 <> 1701 Power Station 1 1702 Flak Station 1703 Radar Station 1704 <> 1705 <> 1706 <> 1707 <> 1708 <> 1709 <> 1710 Power Station 1 1711 <> 1712 Power Station 1 1713 <> 1714 <> 1715 <> 1716 <> 1717 Power Station 1 1718 <> 1719 <> 1720 <> 1721 <> 1722 <> 1723 <> 1724 <> 1725 Flak Station 1726 Flak Station 1727 Flak Station 1728 Radar Station 1729 Radar Station 1730 Radar Station 1731 <> 1732 <> 1733 <> 1734 <> 1735 <> 1736 <> 1737 <> 1738 <> 1739 <> 1740 <> 1741 <> 1742 <> 1743 <> 1744 <> 1745 <> 1746 <> 1747 <> 1748 <> 1749 <> 1750 <> 1751 <> 1752 <> 1753 <> 1754 Power Station 2 1755 Power Station 2 1756 Power Station 2 1757 Power Station 2 1758 <> 1759 <> 1760 <> 1761 Power Station 3 1762 Power Station 3 1763 Power Station 3 1764 Power Station 3 1765 <> 1766 <> 1767 <> 1768 <> 1769 <> 1770 <> 1771 <> 1772 <> 1773 <> 1774 <> 1775 <> 1776 <> 1777 <> 1778 <> 1779 <> 1780 <> 1781 <> 1782 <> 1783 <> 1784 <> 1785 <> 1786 <> 1787 <> 1788 <> 1789 <> 1790 <> 1791 <> 1792 <> 1793 <> 1794 <> 1795 <> 1796 <> 1797 <> 1798 <> 1799 <> 1800 --- Level Names --- 1801 Training Mission 3: First Blood 1802 Raging Steel 1803 Sturmfront 1804 Checker Board 1805 Surprise! 1806 <> 1807 <> 1808 <> 1809 <> 1810 Labyrinth 1811 Dark Valley 1812 Fort Grenada 1813 <> 1814 <> 1815 Parasite City 1816 <> 1817 <> 1818 <> 1819 <> 1820 Hard Thing 1821 Drak 1822 Pedestal Mountain 1823 Taerkastik 1824 <> 1825 Training Mission 1: Vehicle Creation and Control 1826 Training Mission 2: The Map and Squadron Manager 1827 Training Mission 3: Game Objectives and Conquering Sectors 1828 <> 1829 <> 1830 No-Man's-Land 1831 Hurz 1832 Great Confusion 1833 New Stonehenge 1834 Two Hills 1835 <> 1836 <> 1837 <> 1838 <> 1839 <> 1840 Moonlight City 1841 Wide Field 1842 Peacemaker 1843 Command & Taerkast 1844 Assi's Way 1845 <> 1846 <> 1847 <> 1848 <> 1849 <> 1850 Death Valley 1851 Dark Zone 1852 Hamburger Hill 1853 Sulogs Rising 1854 Sulog's Fine Thread 1855 <> 1856 <> 1857 <> 1858 <> 1859 <> 1860 Mykophobia 1861 Sibuna 1862 Maze Wayz 1863 Blue Casbah 1864 Taer on Black Wadi 1865 <> 1866 Gauntlet 1867 <> 1868 <> 1869 <> 1870 Desert of Madness 1871 Smile 1872 Industrial Centre 1873 Slaughter Field 1874 Mission Possible 1875 The Loong Way 1876 <> 1877 <> 1878 <> 1879 <> 1880 Net 4 2 1881 The Net on Hill 1882 Easy Net 1883 Robot 1884 Steamhammer 1885 Kleine Netzigkeit 1886 Get Out of My Way 1887 The Race 1888 Netropolis 1889 Cross Over 1890 North or South 1891 There Can Only Be One 1892 Powerplant 1893 13 1894 Triangle 1895 Lost and Found 1896 Duo 1897 <> 1898 E3 Assimilated 1899 Debug - Demo 1900 The Artificial 1901 Friedrich II 1902 Two Sides 1903 Pneumoconiosis 1904 Devastators 1905 Radial 1906 Merry Christmas 1907 Triplication 1908 Funeral March 1909 Interglacial 1910 Templar Knights 1911 Jauntier Threesome 1912 Stars-n-Stripes 1913 All Versus Me! 1914 Accounting Equation 1915 Babelsberg 1916 Citykiller 1917 Four Power Talks 1918 Rushhour 1919 Contradistinction 1920 Salivation 1922 Inferno 1923 Airfight 1924 Sectionalism 1925 Swarthiness 1926 Cryogenics 1927 Encroachments 1928 The Last Stand 1929 Haywire 1930 Run to the Hills 1931 Shootout 1932 Under the Gun 1933 Terror 1934 Blitzkrieg 1935 Anarchy 1936 Your Personal Amok 1937 Insanity 1938 Galgenberg 1939 Break on Through 1940 Kreuzberg 1941 Smear the Mykonians 1942 Clashing 1943 Fort Bravo 1944 Sarlacc Pit 1945 Dogfight 1946 Outback 1947 Crybaby 1948 Event Horizon 1949 Jazz 1950 R.A.G. 1951 Scramble 1952 Duck and Cover 1953 Divine 1954 Hell on Earth 1955 Hit-n-Run 1956 Sanssouci 1957 Zwinger 1958 Rock-n-Roll 1959 Arzgebirg Warriors 2100 --- Mission Texts --- 2101 ... and finally tonight some bad news. \The sixth Resistance Champion selected \to engage in our multifront war has \perished under Ghorkovian hands. Falcons \in Missing Man formation will fly over \Hyde Park tomorrow during the scheduled \memorial. ...\ --Resistance Nightly News, \ 3/17/2071 \ \BOTTOM LINE: You are going to die. But \read our mission briefings and we can \help you live longer. And who are we? We \are the stored memories of the best \Host Station masters who came before \you, went into battle and, upon death, \were digitally linked into the network. \We come bearing knowledge. \ \THE PLAN: This is your final training \mission. This region is the foothold to \the rest of the continent and contains a \long-abandoned power station that, if \reacquired, can be reactivated to supply \power to our own Resistance forces \once again. \ \**Create several Foxes and lead them 3 \sectors SE to conquer the power station \(lightning symbol on map). \ \**Fire several shots at the power station \structure to conquer it (sector will turn \blue when conquered). \ \**Immediately beam your Host Station \directly above the conquered power \station to harvest its energy faster. To \beam your Host Station, select it on the \map, and then click its destination. \ \Central AI warns that Ghorkovian forces \staged at outlying fringes may interdict \with Ghargoil 1 attack helicopters. If \so, terminate with extreme prejudice. 2102 ... ahh yes, the strategy of it all. The wise \SDU will always invest in the right \vehicles to suit differing tactical \imperatives. The Fox is a great \anti-aircraft weapon, while the Wasp is a \tank-buster. ... \ --From interview with retired Defense \ General Weissflog \ \BOTTOM LINE: You have a new \enemy: the Taerkasten. This archaic \and fanatical brotherhood zealously \guards this region, as it contains \multiple technology upgrade centers. \You absolutely must capture these tech \upgrades (sigma symbol on map) in \order to acquire valuable new weapons \for The Resistance. Capture these \sectors by firing several shots at the \structures within. \ \Finally, find and locate the Taerkasten \Flying Fortress host station and destroy \it. You will have to marshal multiple \squads of differing vehicle classes to \get past its defenses. Beware of the \dreaded Taerkasten Hetzel biplane \squads. \ \BIG NEWS: Central AI reports that \somewhere within this region is a \technology upgrade sector for a powerful \new tank, the Jaguar. Acquire it ASAP. 2103 ... heh heh ... about the only good thing \about fighting both the Ghorkovs and \the Taerkastens at the same time is that \they don't like each other either. \ --D. D. Kobelin, SDU 6 \ \THE GAME PLAN: SDU 7, your entry \point puts you between both the \Ghorkovs and the Taerkastens, so think \strategically and plan for a protracted \multifront struggle. Central AI \advances the following battle plan. \ \First, a cluster of friendly power stations \has been predeployed by SDU 6. Beam \your Host Station over to them for \maximum power absorption. \ \Use Scouts to find out where enemy \power stations are and where some \highly valuable tech upgrades reside. It \is rumored that scattered throughout \this region are tech upgrades for a new \class of advanced attack 'copter, a \heavy ground unit, and a fixed-wing \attack jet. These vehicles will definitely \give you the upper hand in your \imminent confrontation. \ \Because you are well fortified with \prebuilt flak stations (take direct control \by double-clicking them), you can leave \your Host Station for awhile to \explore. 2104 ... We've been at stalemate here so long\it's hard to tell who owns what \anymore. If someone can just break \through their flak line. ... \ --Interview with Resistance \ Med-Tech S. Priebus, staff #31767 \ \BOTTOM LINE: We're fighting at Check-\Point Bordeaux, long known as \Checker Board for the patchwork of \Resistance and Ghorkovian sectors. Your\primary mission is to knock out the \enemy's line of gun stations on the \northern perimeter. Intelligence \reports that the Ghorkovs are test-\deploying a ferocious new tank, called \the Tekh-Trak. Also, this region's tech\upgrade will yield our new Wasp fighter \'copter. \ \YOUR PRESENCE REQUESTED: We'll beam\into battle behind a line of our own \existing flak stations. Jump onto one of\the gun turrets to beat back advancing \forces. Your presence on the battlefield\will definitely be required for victory.\So jump into a vehicle and beware of the\Tekhs! 2105 I freakin' told them but they didn't \listen! Never, never enter battle \at Twin Rocks--the 'Kov's have a special \thing for that place. ... \ --SDU 5 Post-Death Debrief \ (restored 7/15/2016) \ \BOTTOM LINE: Sorry, but our entry \coordinates are set for Twin Rocks: You \will see action immediately. Another \problem: Multiple Ghorkovian host \stations have been detected, including \the more powerful Turantul II, which can \produce huge complements of \Ghargoil 2s. Central AI reports that a \Scout spy satellite can be captured in \a technology upgrade sector. Look for \a power source near you ASAP. \ \TAKING IT WITH YOU: As you know, the \beam gate can take vehicles from one \mission to the next when you drive them \onto the beam gate platform before \transporting your Host Station to it. \We have recalibrated our Beam Gate \Network so that room for one more \vehicle is made each time you destroy \an enemy host station. 2110 By the time we heard about the Mykonian \Labyrinth, the Ghorkovs were already \there, trying to figure out just what \the weird terraforming Mykonians had \been up to. \ --SDU 2 Post-Death Debrief \ (restored 3/17/2014) \ \BOTTOM LINE: Clear the Ghorkovs from \this giant maze so our scientists can \analyze why the Mykonians have been \digging labyrinths. Steeply walled terrain \will require careful planning. \Helicopters are advantageous if you \have them. Launch Scout spy satellites to \locate power stations and technology \upgrade sectors, as we calculate their \presence at a 92.7% probability. \ \TIP: When fighting in large battle \arenas, effectively monitor the action \by holding down the right mouse button \on the map and dragging quickly to move \the map around. 2111 So, you're offering me life everlasting \in the Host Station Memory Bank, \right? It's a deal, if you'll just erase \everything I saw in Dark Valley. \ --Host Station Archives \ 2231.44578.GSF.2-8-50 \ \BOTTOM LINE: Everyone on the home \front is pulling for you. The Ghorkovs \have turned this once-industrial area \into a weapons manufacturing region. \You must destroy the Ghorkovian power \station sectors (north) to stop their \production of new weapons. Also, a \Stoudson Bomb, capable of destroying all \enemies and buildings in the region \with a single shockwave, has been \activated somewhere in this region. It \will detonate and destroy all of your \forces unless you deactivate it. You \must proceed north to find the \Stoudson Trigger sector (black and \yellow square) and then conquer it to \stop the bomb's countdown. The \probability is 89.2% that you will \encounter Speedy platoons and the \ferocious dual-prop Ghargoil 3 bomber \'copter. Fortunately, we will beam into \battle just south of two of our own \power stations, although they still \need to be captured. \ \TIP: Because transporting your \Host Station to a conquered power \station does not cost any beam \energy, no matter how far, hop from \one power station to another to \quickly move and deploy your forces \in this expansive region. 2112 Is it magic? Some lost metaphysics? We all \know the Taerkastens are tied to the past. \But how do they float those fortresses? \ --Sequential Thoughts for Nonsequential \ Times \ \BOTTOM LINE: Hate to send you so deep \into Taerkasten territory, but Central AI \reports the existence of a significant \technology upgrade that, if acquired, \will allow you to achieve tactical superiority \over Taerkasten armored divisions. You \will be up against the well-shielded \Leonid tanks, including some commanded \by an especially fanatical cell of the cult. \ \SURVIVAL GUIDE: Among your predecessors \here in the Memory Bank, there is a big \aversion to taking on Taerkastens this close \to their home. A prudent move would be to \capture that technology upgrade sector \and then head for the beam gate. 2113 2114 2115 Now the real war begins. All that \you've learned is put into practice. \ --Central AI 2117 2118 2119 2120 Everything about the Mykonians scared \us--including their cubical ships all \covered with organic tubing. We called \them worm boxes, because that stuff \moved and looked alive. \ --From interview with retired pilot\ D. Mansbart \ \BOTTOM LINE: This is a risky operation \due to multiple enemies--both \Ghorkovs AND Mykonians--but it is \essential for opening the northern \territories. Your mission is to seek \out and destroy the Ghorkovian \and Mykonian sources of power. Two \recon helis have been predeployed in \a northeastern sector near a \Mykonian power station. Theoretically, \we should be able to obtain this \region's tech upgrades and weaken \the enemy powerbase while the \Ghorkovs and Mykonians are busy \fighting each other. Central AI \calculates that your success rate \may be substantially higher if you \enter this region possessing power \station building technology. \ \THINKING OF YOU: You have impressed \the core AI elements, as you have \progressed farther than 53.9% of your \SDU predecessors. Welcome to the \A-List. 2121 The Stoudson Bomb was certainly \designed by committee! All those trigger \points--and if someone gets there first, \Goodbye!\ --Bernd Beyreuther, former Stoudson \ Corp. VP of Special Projects\\BOTTOM LINE: Drak contains the \much-rumored Stoudson Bomb, capable \of destroying all enemies and \buildings in the region with a single\shockwave. The bomb requires multiple\trigger points (black/yellow key \sectors) to be conquered in order to\detonate. Unfortunately, a design \error allows it to be triggered by \enemies as well. Whoever owns all \Stoudson Bomb key sectors and the \bomb itself will annihilate the entire \region. Prevent it from falling into \enemy hands. \ \ENGINEERING REQUEST: Central AI reports \a technology upgrade sector for creating\power stations. This is your most critical\acquisition to date. Marshal all resources\to gain it. 2122 Are they alive? No, but given the way \they'll sometimes show up unannounced \to help defend a host station, it makes \you wonder. \ --Substrate Zero: Artificial \ Intelligence & Being \ \BOTTOM LINE: Another multifront battle: \The Taerkastens have built a massive \radar station on top of Pedestal \Mountain, guarding it with their own \version of the Stoudson Bomb. They \have been using this Pedestal radar \site to monitor your travails on this \continent. Word has it the Ghorkovs \want it for themselves. Destroy the \radar completely so that it does not \fall into any enemy hands, and then take \out the Ghorkovian and Taerkasten power \stations. \ \SURVIVAL GUIDE: We beam into the \theater at Pillar Rocks. Capture the \unclaimed power station to the east. \Beware of the Taerkasten Hetzel, an \ancient-looking but deadly plane usually \deployed in large squads. The Ghorkovs \have brought their Ghargoil 3s. A wise \tactic is to delay the onslaught by \destroying enemy scout satellites as \soon as you see them, because your \enemies cannot deploy units to \sectors they cannot see.. 2123 The Taerkastens are a mystery. \Supposedly they were the first humans \to meet the Mykonians--a horrific \encounter that sent them into a cultlike \fervor to save Earth from the aliens. \Cool! But why kill us, too? \ --Teenage Manifesto: Thoughts on \ Joining The Resistance \ \BOTTOM LINE: You have ventured as far \as SDU 5 before we lost contact. Primary \goal: Knock out the Taerkasten Flying \Fortress and its power stations to the \southwest. Central AI reports that \SDU 5's abandoned power station to the \northeast can be reclaimed and tapped \for power as the launch pad of your \major offensive here. \ \SCOUTING AROUND: To discover hidden \power stations as well as enemy \concentrations, create a Scout. Send it \out on its own, or fly it yourself for a \bird's-eye view. 2124 2125 Downlink from Resistance Training \Command: \ \Welcome SDU 7! Your predecessors on \the front have suffered grave losses, \and Resistance Central AI needs you \battle-ready ASAP. Learn to use your \Host Station controls well. \ \Your first training mission is to destroy \all airborne target drones located north \of your entry point. \ \First, create a new squad of Fox light \tanks by clicking the Create button \(located on lower left) and then \clicking anywhere in the 3-D world \to create them. \ \Next, jump into a vehicle by clicking the \Jump into Vehicle button (lower middle) \and then clicking the desired vehicle. \ \Finally, lead your new squad north \toward the target drones. Use the arrow \keys to steer, the Spacebar to fire, and \the 0 key on the numeric keypad to \brake. You can also use the joystick: \The throttle controls forward and back \movement, while the targeting reticle \can be moved independently of joystick \movement. \ \Deploy newly fitted ground-to-air guided \missiles at the target drones until all are \destroyed. \ \Your sentient Host Station will guide \you. Good luck. 2126 Let him who desires peace, prepare for \war \ --Vegetius \ \Soon you will be ready for frontline \deployment SDU 7. Your next training \mission is to defeat a larger group of \target drones by deploying your units to \multiple locations using the map. \ \To view where enemy target drones \have been dispersed, display the map by \clicking the Map button (bottom \of screen, second from left) or by \pressing the M key. \ \Then, to deploy your squads to multiple \target positions, hold down the left \mouse button, drag around the units \you want, and then click a destination \point. \ \At any time, jump into any vehicle by \simply double-clicking the vehicle's \icon on the map or by using the Jump \into Vehicle button. \ \You will be aided by a predeployed \squad of Wasp light-attack 'copters. \Helicopters can be flown by using the \A and Z keys or the throttle on your \joystick to control altitude. Tilting the \'copter forward will move it forward. \The 0 key on the numeric keypad will \'auto-level' your 'copter. \ \The key to winning is jumping into \vehicles often, so join your squads on \the battlefield. Good luck! 2127 2128 2129 2130 The Mykonian flak station, that \pulsating ring of blue, has a hypnotic \beauty, and the desire to barbecue you. \ --The Hexagon Papers \ \BOTTOM LINE: We beam into an existing \standoff between the Ghorkovs and \Mykonians to capture a crucial \technology upgrade--the ability to \create flak stations. Mission: Find and \acquire this tech upgrade, and destroy \both the Ghorkovian and Mykonian \power sources. Be advised that both \enemies are heavily fortified by their \own high-density flak batteries. So \invest in well-armored units when \rushing enemy positions, and try to find \weak penetration points. Lastly, the \Ghorkovs have deployed a highly \accurate squad of Ghargoil 3 bombers in \this region, so protect your power \stations with good anti-air units such \as Foxes.\ \ENGINEERING REQUEST: The AI Engineering \Module reminds you that each technology \upgrade is vital for future missions. \Try to acquire all of them. 2131 Question: The Ghorkovs are human. The \Taerkastens are human. The Resistance \are human. Why can't they get along? \Answer: Because they are human. \ --Joke from a decoded Mykonian \ textbook \ \BOTTOM LINE: The Clone Commanders, twin \Ghorkovian generals who always fight \side by side, are guarding two power \stations with their twin Turantul IIs. \Central AI believes that they are \readying this plasma-rich region for a \Gigant repair facility. We have lost \two SDU champions here. If you can \reclaim their power stations, we may \have a chance. \ \DIPLOMATIC DISPATCH: Reports that the \Ghorkovs hate The Resistance because we \tried to sell them out to the Mykonians \are categorically denied--but true. 2132 Those Taerkasten crazies like \their iron and stone, \Make it float with their \metaphysical tome. \Want to kill all on Earth, \and make it their own. \ --The Dying Planet Blues \ \ BOTTOM LINE: This region is the most \expansive to date, so dig in and plan \on a protracted effort. Prior to losing \SDU 2 here, it was noted that the \Ghorkovs had begun a massive buildup \in this region for unknown reasons. \Your critical assignment is to \ascertain who has the upper hand \and to eliminate all sources of enemy \power. Clearing this region will allow \you to continue farther into the \African continent and perhaps figure \out what the Taerkastens and \Ghorkovs are so afraid of. \ \TIP: Central AI believes that your \success rate will be the highest if \you can first orchestrate a plan to \damage the Taerkasten powerbase by \taking out their power station to the \northwest. 2133 The Standing Stones of New Stonehenge \are additional evidence that the \Taerkastens not only worship rock but \have also found a way to draw power from \it. Is this why the Mykonians came? \ --Professor Uli Weinberg, quoted in\ Resistance Quarterly \ \BOTTOM LINE: We beam into the heart of \Taerkasten holy country to seek out and \terminate key Taerkasten Druids within \their military order. Central AI informs \that their extermination will delay the \execution of 17 captured Resistance \POWs. The Druids are bunkered in Festung \houses to the north. Level these houses \to ensure no survivors, and extract \immediately. \ \DARK TOMORROWS: The Mykonian Parasite \continues to sap Earth's energy. Someday \you will be asked to destroy it. Gather \all the technology upgrades you can. 2134 **Earth = Grade 7J battery** supports \Parasite energy extraction for \>=MykoCycle. Upon depletion, proper \disposal is required. \ --Translated from Intercepted \ Mykonian Dispatches \ \CENTRAL AI REPORTS: Mykonian control \of this sector jeopardizes all future \northern offensives. \ \BOTTOM LINE: This city is one of the \densest Mykonian-infested regions to \date. The eastern half has already \fallen to Myko-cabling and been rendered \forever uninhabitable. Your mission is \one of reconnaissance. Find out what \the Myko host station is protecting-- \and why. Our information on beam gate \routing in this region is incomplete. \ \TIP: You may encounter a new enemy, \the Myko XO1 Quadda. Beware of its \rapid and relentless firing rate, and \try not to engage one head-on. 2135 2136 2137 2138 2139 2140 Yes Counselors, regarding the Dragonfly \Project, the budget called for 35% \allocation to armor development, 15% to \improved controls, and 50% allocation \to new rapid-pulse photon shells. But I \assure you what we ended up with was \100% pure heaven. ... \ --Dr. E. Yuen, lead engineer at \ Resistance Research \ \BOTTOM LINE: The original mission \parameters for SDU 6 were routine: \Destroy the Ghorkovian Ivory Tower \embassy to the southeast and capture \the Dragonfly tech upgrade. However, \we have discovered that the Ghorkovs \are already engaged in heavy melee with \the Mykonians and will not hesitate \to engage your forces immediately with \battle-hardened battalions. If you \survive their first attack wave (use \already-deployed Falcons and Hornets \transferred from SDU 6), regroup to \dismantle the enemy's radar \capabilities. Then move on to the \Mykonians. \ \IF ALL ELSE FAILS: Although we would \prefer to save the region's \infrastructure, High Command authorizes \you to activate all Stoudson triggers \for complete region destruction if \necessary. 2141 The Rhino Gambit involves confusing the \enemy by creating a large number of \inexpensive weapons, such as the \Firefly. While the enemy deals with the \pesky attacks, you take command of the \essentials--such as taking out a radar \or power station, or a juicy mothership. \ --SDU 5 Post-Death Debrief \ (restored 7/15/2016) \ \BOTTOM LINE: The Taerkastens have \gained control over a Stoudson Bomb. The \Ghorkovs are trying to take it away. \You'll need the technology upgrades \here--should you live long enough to \reach Parasite City. \ \SKY WARS: It's called the Falcon. Don't\leave without it. 2142 The Retreat-to-Meet Gambit works when \fighting multiple factions. Fly over one \enemy, then feign retreat, leading them \into the territory of the other. As the \two sides clash, work behind the scenes \to capture or destroy their power \stations. \ --SDU 5 Post-Death Debrief \ (restored 7/15/2016) \ \BOTTOM LINE: The Ghorkovs dared to \invade Taerkasten territory. Both sides \are entrenched and have formidable flak \stations. As much as possible let them \fight each other, as you attack power \stations and motherships. \ \SPY IN THE SKY: Central AI requests \deployment of Scout spy satellites to \determine complete enemy positions. 2143 For centuries humans pondered the \mystery of the pyramids and the secret \of the Sphinx, never knowing that the \alchemy of the Taerkastens was behind \it all. \ --The Hexagon Papers \ \BOTTOM LINE: We beam into this \Taerkasten stronghold to capture a \prototype of their Bronsteijn flying ion \cannon. Stealing this weapon will \achieve tactical superiority. Once \captured, make extras to carry with you \through the beam gate--as Bronsteijn \plasma formation will occur on only \these ion-rich Taerkasten grounds. \ \ARCHEOLOGICAL NOTE: Finding where the \Taerkastens hid the Bronsteijn is like \solving the riddle of the Sphinx. 2144 All of their writhing bionic duct work! \And then we learned that, like an \iceberg, most of it was beneath the \surface, and all of it led back to \Parasite City. So, where is hope? \ --SDU 4 Post-Death Debrief \ (restored 3/19/2015) \ \BOTTOM LINE: We have found a huge \Mykonian conduit corridor--defended by \three Mykonian host stations. This is \big! Predeployed drones have already \created a stand of flak stations to \cover our entry, but the going will be \tough. \ \ENGINEERING REQUEST: A crucial weapon \upgrade has been developed--double-shot \capacity for the Fox. Please obtain. 2145 2146 2147 2148 2149 2150 Nightmares rip apart the sleep of anyone \who's ever seen what Mykonians do to a \city. The snaking cables that cover \every surface are actually alive--and \plenty able to seek out and find any \survivors who try to hide. \ --Beyond Human: A Study of \ Mykonian Methods \ \BOTTOM LINE: No one has reached this \far into Mykonian territory to date. \There are no human survivors here. This \entire region has been Mykonized so \their data transfer and unit deployment \will be very fast. Expect a rude \welcome. Explore this region and \eliminate ALL Mykonian presence. Your \survival probability is calculated at \7%. God Speed SDU 7. 2151 Resistance covert ops has always been \a cowboy operation. Their most \outrageous hit was stealing a trio of \Gigants right out from under the \Ghorkov's noses! \ --Substrate Zero: Artificial \ Intelligence & Being \ \BOTTOM LINE: At huge risk, some \Ghorkovian Gigants have been liberated \for you and retooled to standard \Resistance controls. You will be able \to advance on the enemy here fighting \fire with fire. How they are controlled \is unknown, but we expect that your \neuronet will adapt with 97% success. \Be advised that same covert ops has \detected a new class of Ghorkovian \mothership--the Skorpio. \ \ENGINEERING REQUEST: If any of your \Gigants survive, please take them to the \beam gate before beaming out. 2152 The power of rocks, soul of the Earth, \Grant us thy power, alchemy, birth. \ --Taerkasten High Priest Sylvius III, \ from Taerkasten Alchemy and the \ End of Gravity \ \BOTTOM LINE: The Taerkastens use this \region as a staging area where their host \stations are outfitted and recharged. \It is believed that beneath the large \heavily fortified hill is a giant \Taerkasten hive community and supply \lines. Fortunately, a Stoudson \Bomb preactivated by SDU 4 is \available to help you wipe out \the Taerkastens. Goals: Defend the \hill and hold the Stoudson Bomb \and its key sectors for the \duration of its countdown to \destroy all. Also, find an essential piece \of technology that we will need for the \attack on Parasite City--the ability to \terraform radar stations. Grab the radar \technology, and then take the hill long \enough to beam out to safety. 2153 And then came the Sulgogars, those vast \parasitic jellyfish aliens that float \through the air looking for power \stations to nest on ... and people to eat. \ --The Hexagon Papers \ \BOTTOM LINE: The Taerkastens are locked \in battle with the Sulgogars in an old \industrial sector. A natural landbridge \divides the two factions. Normally we \wouldn't go near Sulgogars, and just let \the Taerkastens do our work, but there \is a critical technology upgrade we \need--the Warhammer. \ \DISCRETION AND VALOR: Central AI \suggests you get the Warhammer and \beam to safety. But some of us in the \battle network would sure like to see \you blow apart the Sulgogars along \the way. 2154 Initially it was thought that \Sulgogars weren't cruel, that they \simply saw humans as food. Then we \got a closer look at what they did to \their food. \ --Confessions to the Memory Bank \ \BOTTOM LINE: It's a trap, but still we \must go. Sulgogars have created a \fine thread of death, a long corridor \just 1 sector wide guarding Rhino \technology that Central AI feels is \needed for the coming assault on \Parasite City. \ \EATING ENGINEERS: Good News--Sulgogars \cannot create power stations. If \engineers ever emerged in Sulgogaran \society, they'd be eaten. 2155 2156 2157 2158 2159 2160 It was meant to be a projection of \power, assurance to the people that The \Resistance would always be there ... but \when we lost the Ring of Power, we also \gave our enemy the ranch. \ --Central AI analyst Sean Kellogg \ \BOTTOM LINE: Ghorkovs and Taerkastens \once battled here over the Ring of Power-- \a constellation of eight class-A power \stations originally built for Resistance \ operations. Then the Mykonians came, \destroyed everyone, and sent sentient \snaking bionic extrusions out to prepare \the sector for parasitic conversion. \Reclaim all power stations in the region \away from enemy hands. \ \THE TOMORROW MAKERS: No one has \progressed as far as you. Our analysts \are recalibrating your odds in our war \models. Continue your assault on the \Mykonians toward Parasite City. 2161 The key to an effective multifront war \is to eliminate the most uncertain \element first. When the Black Sect \enters battle, deal with them \immediately--and deal with them \completely. \ --Retired SDU Mentor J. Mayo, \ Hyde Park Archives \ \BOTTOM LINE: Prepare for a long and \exhausting battle. The Anubis Canyons \are huge and contain the heart of the \dreaded Black Sect operations. Central \AI believes that their nerve center may \be within a deep canyon valley 0.8 \kilometer below sea level. Air units are \advised to avoid the maze terrain. \ \YOU HAVE COMPANY: In hopes of knocking \off the Black Sect as well, the Ghorkovs \have deployed their new host station--\the Skorpio class--in this region. Your \secondary objective is to take out their \supply depot and power stations \southwest of you. It's as if everyone is \heading for Parasite City, yet everyone \wants to arrive alone. 2162 The Black Sect's origin could be traced \back to the earliest European secret \societies, with all the requisite \branches into the royal families. But \few would dare trace it back. \ --Sequential Thoughts for \ Nonsequential Times \ \BOTTOM LINE: This wasn't supposed to \happen. The next generation Anvil-class \host station created for you by\Resistance Research has been stolen by \the Black Sect. The source of the leak \has been traced to SDU 1, whom we \assume has defected due to her \sudden and mysterious disappearance \in this region. As equal-opportunity \terrorists, the Black Sect has also \stolen technology from other factions. \The Ghorkovs and the Taerkastens have \thus moved into the area as well. \Central AI calculates that your \survival rate will be higher if you \focus on the Black Sect first. \ \WHAT YOU CAN'T SEE: The stolen \Anvil-class host station has stealth \projection, rendering it and all of its \networked battle units invisible to your \radar systems. 2163 The Black Sect has fashioned history \since before there was history, \allowing deluded heads of state to \believe they acted on their own. We \should be flattered that upon stirring \themselves to enter this war, they chose \to steal their host station from our \side. \ --The Hexagon Papers \ \BOTTOM LINE: Central AI believes the\Black Sect and Taerkastens had once \entered into a technology share \agreement. This deal was rudely severed \when the Black Sect turned 'their' \Bronsteijns against their makers. The \Taerkastens now seek revenge. Covert Ops \has reconverted a series of power \stations for you, allowing you to beam \without cost from one station to the \next. Destroy the Black Sect. 2164 What secrets are held in the stone of \Earth? Taerkastens float cities with it. \The Mykonian's Parasite City draws power \from it. And now the Black Sect fights \for the ancient Pyramids of Black \Valley. The weirdness of stone! \ --Teenage Manifesto: Thoughts on \ Joining The Resistance \ \BOTTOM LINE: Resistance science has no \explanation for the powers that the \Taerkastens harvest from their rock \formations. Our only knowledge is that \destroying them weakens their ability \to produce units. It seems the Black \Sect wants to acquire them for their own \dire purposes, so they have occupied a \valley to the southeast. \ \ENGINEERING REQUEST: Destroy the \Taerkasten Standing Stones shrine. Your \likelihood of success will increase if \you destroy the Black Sect first. 2165 2166 Is there really a Parasite City? Are the \Mykonians really sucking energy from \the core of Earth? All I know is that \the closer I got to the place, the more \insane the fighting got. \ --Lt. S. Karau, Covert Ops \ \BOTTOM LINE: The Ghorkovs do not want \you to reach Parasite City and are \attempting to seal off this next \logical route in the beam gate network. \To increase your odds, our analysts \suggest taking the first sector and then \immediately building flak stations and \a power plant. \ \EYE ON THE SKY: Central AI predicts a \high probability of a Ghorkovian air \attack, heavy with the deadly Gigants. 2167 2168 2169 2170 If we uploaded praise for the next one \thousand years, it could not begin to \express the gratitude humanity will have \if you can defeat the Mykonians here and \then beam into Parasite City to save the \planet. \ --Direct Input Message from \ The Resistance President \ \BOTTOM LINE: Central AI has nothing to \say, except that you have far exceeded \our initial performance projections for \you by reaching this stage. We will \monitor your actions to learn. It is \believed that two powerful Myko stations \inhabit this region. Our records \indicate possible Resistance power \station technology somewhere north of \insertion point. \ \NEXT STOP: Parasite City. 2171 Back at the academy, we learned that \the intangibles of leadership are far \more important on the battlefield than \material factors. I guess those old \mentors were right. I'll take a decisive \SDU with a wreck of a host station any \day. \ --Resistance High Council Member \ G. Fjermedal \ \BOTTOM LINE: All we know for sure is \that you will be up against Ghorkovs, \Mykonians, and the Black Sect--that you \will be grossly overwhelmed in numbers. \Beyond that, you are the one with the \knowledge. You are the first SDU to get \this close to victory. \ \IF YOU WIN HERE: Prepare for \Parasite City for the final battle to \liberate Earth from the Mykonians. 2172 This crazy theory amongst scientists \that the earth itself is a gigantic \organism capable of self-balancing its \many life forms may not be so off base\ ... Ha! Perhaps the Ghorkovs, \Taerkastens, Black Sect, and Resistance \arms race exists solely to send every \damn one of us back into the stone age. \ --Journal Entry of SDU 2 \ \BOTTOM LINE: All human factions have\ martialed their remaining forces here \for an imminent confrontation with the \Mykonians. The High Council sees this as \an opportunity to weaken all factions' \powerbases prior to Parasite City. Seek \out and destroy the cluster of enemy \power stations toward the region's \center. This way, you may have 34.7% \fewer enemies to deal with on your final \battle--Parasite City. 2173 Diplomacy could have been our greatest \weapon. If the Taerkastens, Ghorkovs, \and Black Sect had united with The \Resistance, it would have been a \shorter war. But you cannot erase \generations of institutionalized \hatred. \ --Resistance Historian \ Prof. A. Flemming \ \BOTTOM LINE: This is one of a handful \of entry points into Parasite City in \the beam gate network. Your primary \mission objective is to find either one \of two beam gates in the region and \extract your forces through and on to \Parasite City. However, all human \factions have marshaled their \remaining forces here as well, so the \High Council sees an opportunity to rid \ourselves of our Terran enemies once \and for all. \ \NOTE: The Black Sect has control of \a Stoudson Bomb in this region. \Adjust mission parameters with \discretion. Many AI drones have been \remotely redeployed to this region \to support you. 2174 You are making possible what was thought \to be impossible. Perhaps you really \can save the planet. We will do whatever\ we can to help. \ --Direct Input Message from \ The Resistance High Council \ \BOTTOM LINE: Absolutely nothing is \known of this region, as no Resistance \forces have ever reached it until now. \The probability is 98.2% that you \will encounter the following combination \of enemies: Taerkastens, the Black \Sect, and Sulgogars. \ \NEARLY THERE: Victory here means that \we can beam into Parasite City for the \final battle. \ \Good luck. 2175 << transmission incomplete: upload \severed >> \ --Direct Input Message from The \ Resistance High Council \ \ BOTTOM LINE: ***** \ \ << transmission incomplete: upload \severed >> 2176 2177 2178 2179 2399 --- Last Minute Newcomer Strings --- 2400 Urban Assault 2401 This session is no longer available. 2402 To update the session list, press the Spacebar. 2403 System Error 2404 has game files different from yours. 2405 Latency problems detected. 2406 Latency problems detected. 2407 Network Status 2408 Unable to Solve This Problem 2409 Problem Resolved 2410 <> 2411 The Resistance 2412 Sulgogars 2413 Mykonians 2414 Taerkasten 2415 Black Sect 2416 Ghorkovs 2417 Neutral 2418 <> 2419 <> 2420 Close 2421 Close Mission Debriefing Screen 2422 Save/Load 2423 Please wait. 2424 Please wait. 2425 You were removed by the host 2426 because of network problems. 2427 The following players have been removed 2428 because of network problems: 2429 No connection to the following players: 2430 Exit Game If Problem Persists After a Few Minutes 2431 16-Bit Textures 2432 DrawPrimitive 2433 Alternate Joystick Tank Controls 2434 Do you really want to load the game and 2435 Do you really want to start the 2436 Do you really want to overwrite 2437 Your TCP/IP Address: 2438 Back 2439 discard your current level progress? 2440 2441 the existing saved game? 2442 multiplayer game alone? 2443 < > 2444 < > 2445 <> 2446 <> 2447 <> 2448 <> 2449 <> 2450 Faction 2451 Kills/Player 2452 Kills/All 2453 Score: 2454 Playing Time This Mission: 2455 Playing Time Overall: 2456 Playing Time: 2457 Score This Mission: 2458 Score Overall: 2459 Weapon Upgrade: 2460 Armor Upgrade: 2461 New Vehicle: 2462 New Building: 2463 Radar Upgrade: 2464 Combined Upgrade: 2465 Generic Upgrade: 2466 Please insert the Urban Assault CD. 2467 Downloading Mission Objectives ... 2468 *** You Are Victorious *** 2469 *** %s Has Been Defeated *** 2470 Do you really want to exit the training mission? 2471 Triggered 2472 Software 2473 Unit Limit: 2474 Vs. Host Stations 2475 Vs. Tanks 2476 Vs. Planes/Bombers 2477 Vs. Helicopters 2478 Reconnaissance 2479 Conquer Sectors 2480 Do you really want to exit the mission? 2481 Do you really want to save the mission? 2482 Do you really want to load the mission? 2483 Do you really want to restart the mission? 2484 At least one player must have a CD. 2485 You need two CDs to start this session. 2486 Do you really want to launch online Help? 2487 Parasite 2488 <> 2489 <> 2490 Tip: Playing the first three training missions \and watching the training videos are \HIGHLY recommended. 2491 Tip: The human factor is key to victory, \so take first-person control of your \vehicles as much as possible. No AI can \match the Intangibles of Human \Leadership. 2492 Tip: Three keys to winning are: acquire \power stations, expand your territory \to increase your power stations' output, \and take first-person control of your \vehicles. 2493 Tip: Jumping into a vehicle dramatically \increases its firepower, firing rate, \maneuverability, and shielding. Your \direct first-person control makes a \vast difference. 2494 Tip: Energy is essential for survival. \Conquer power stations and then acquire \surrounding sectors to increase their \output. 2495 Tip: When you take direct control of \a unit, you may press the L key to become \the squad leader. Any target you \shoot at will become your entire \squad's target. 2496 Tip: Pay attention to your energy \absorption, shown in the upper-left \corner of the screen. If the percentage \is low, conquer more sectors to increase \your power stations' output. 2497 Tip: All power stations you own require \a certain number of conquered \sectors to support them before they \are at optimal power output. \For each white box on your power \station, you must own 16 more \sectors to become 100% efficient. 2498 Tip: When flying a helicopter, raise the \throttle to gain lift, and then move \forward by tilting the helicopter slightly \forward. Hit the brake to auto-level. 2499 Tip: Capture as many sectors as \possible to expand your territory and \increase your power stations' output. \As your enemy loses the territory \you gain, his power stations' \output will decrease. 2500 Tip: Don't just wait in your Host Station \for energy to reload. Use the time to \fight or scout in the first person, as \your enemy is sure to be building up \his own forces. 2501 Tip: If at first you are unable to complete \a mission, you may need to acquire \technology upgrades from another \mission, from another game pathway, \before coming back to the uncompleted \mission. 2502 Tip: Different mission levels require \different strategies. Always assess \the situation at the beginning, starting \with the mission briefing, to develop \a step-by-step strategy toward \destroying the enemy. 2503 Tip: You can absorb energy residue \from destroyed vehicles if you take \first-person control of a vehicle and \drive through the enemy residue. 2504 Tip: Setting the correct aggressiveness \level for each squad at the correct \time is crucial. Levels can be quickly \set by pressing the numbers 1 to 5 \after selecting your squad. 2505 Tip: The more power you are absorbing \from power stations and surrounding \captured sectors, the quicker your \creation, beam, and Host Station life \energy reservoirs fill. 2506 Tip: Power stations you conquer become \free beam points. No matter how far \away, you can transport your Host \Station to them without expending any \energy. 2507 Tip: Systematically dismantle your \enemy's power structure. First, \destroy your enemy's power stations, \and then go after his host station. 2508 Tip: Each vehicle type has its own \advantages and disadvantages. While \creating vehicles, use the effectiveness \list in the lower right of your screen \to determine the right vehicle for \the job. 2509 Tip: Don't underestimate enemy scouts, as \they are the eye of the enemy. Destroy \enemy scouts at your first opportunity \to mask your location and tactics. 2510 Tip: In the Squadron Manager, \dragging a unit with the right \mouse button will also move \all units to its right. 2511 Tip: Press the Backspace key to jump \back into the last vehicle you occupied. \Press F8 to jump into the vehicle that \last sent you a message (denoted \by a blinking 'i'). 2512 Tip: When joining your squads in battle, \try to jump into units just before they enter \battle rather than after it has begun. \This will give you the best field \orientation and edge in any battle. 2513 <> 2514 <> 2515 <> 2516 <> 2517 <> 2518 <> 2519 <> 2520 <> 2521 <> 2522 <> 2523 <> 2524 <> 2525 <> 2526 <> 2527 <> 2528 <> 2529 <> 2530 <> 2531 <> 2532 <> 2533 <> 2534 <> 2535 <> 2536 <> 2537 <> 2538 <> 2539 <> 2540 <> 2541 <> 2542 <> 2543 <> 2544 <> 2545 <> 2546 <> 2547 <> 2548 <> 2549 <> 2550 <> 2551 <> 2552 <> 2553 <> 2554 <> 2555 <> 2556 <> 2557 <> 2558 <> 2559 <> 2560 <> 2561 <> 2562 <> 2563 <> 2564 <> 2565 <> 2566 <> 2567 <> 2568 <> 2569 <> 2570 <> 2571 <> 2572 <> 2573 <> 2574 <> 2575 <> 2576 <> 2577 <> 2578 <> 2579 <> 2580 <> 2581 <> 2582 <> 2583 <> 2584 <> 2585 <> 2586 <> 2587 <> 2588 <> 2589 <> 2590 <> 2591 <> 2592 <> 2593 <> 2594 <> 2595 <> 2596 <> 2597 <> 2598 <> 2599 <>